Arcade space racing
One more
orbit.
Speed that pulls you in. A spacecraft you make your own. And a universe where every clean pass counts.
Actual footage from development version 0.13
A closer look16 distinct spacecraft
12 orbital circuits
3 ways to fly
Find your
kind of flight.
One universe. Three different reasons to take another run.

Overtake them.
Or take the shot.
Collect a weapon, acquire the nearest eligible target and fire. Rockets follow the course; guided missiles pursue your rivals. Real shields and damage give every hit a consequence.
- Collect weapons in flight
- Physical collisions and damage
- The same rules for you and your rivals
More than
a new coat of paint.
Sixteen distinct spacecraft. Different silhouettes, engines and handling. Meet four from the newest wave.
Light prototype with two engines
See all 16 spacecraft
Your engine.
Your edge.
Tuning changes how you fly. Pick an engine and compare its real tradeoffs against the factory setup.
Endless
Forget the
finish line.
Find the safe aperture through an asteroid belt. A clean pass restores boost and charges RUSH. Speed and difficulty rise. The run ends when your hull gives out.

Clear goals for every run
Bronze. Silver. Gold. Then a little farther.
- Bronze3 clean passes
- Silver8 clean passes
- Gold15 clean passes
Medals are goals for the current run. Abandoned runs grant no XP or credits.
A different orbit
around every turn.
Twelve authored circuits. Four new routes take you from a steep descent to the sweeping curves of an orbital harbor.
Open the complete image: Caldera DiveCaldera Dive
A sustained dive and a heated return
Open the complete image: Prism SwitchbackPrism Switchback
Precision through alternating S-bends
Open the complete image: Titan HarborTitan Harbor
Open straights in an orbital harbor
Open the complete image: Zenith DropZenith Drop
Elevation changes above the atmosphere
This is the actual game.
Images captured directly from the game. Open any frame at full size.
Turn it up.
Thirteen underlying music compositions, with paired race and final-lap arrangements. Over 38 minutes of music, layered engines, collision effects and a recorded announcer. All prepared for offline play.
The soundtrack changes between races and keeps moving during long Endless runs.
Before you launch.
Can I download the game yet?
STARDRIFT is in development. A verified public demo or release link will appear here when it is available. For now, explore the current game in the gallery.
Which devices is it being developed for?
We are developing the game for Mac, iPhone and iPad. Final availability, supported versions and release timing will be announced before launch.
What is the plan for the full game?
We plan a free slice to try, followed by a one-time full-game unlock. The exact price and the contents of both versions will be announced before release.
Are more spacecraft and circuits coming?
The current version contains 16 spacecraft and 12 circuits. The long-term target is 128 spacecraft and at least 101 circuits. New content is being added in stages; those targets are not delivered content yet.
Your next
favorite orbit.
You’ve had a first look. Pick your spacecraft, explore the new circuits and see where STARDRIFT flies next.
Back to the hangar


